So onto terrain, this example uses a height map 128X128 and is configured to use Riemers origional terrain shader (modified for the engine). Also included in this example are my terrain shaders along with the modified bump maped versions of these shaders and the associated textures.
It also gives an example of the terrain picking and collision, again this is quite basic.
Mouse to rotate the camera.
Arrow keys to translate the camera.
Right click to drop the terrains height and left to raise it.
Keys 1-4 select a terrain shader
Escape to exit.