What you can see in this clip though is my camera class and a basic terrain object. These classes are pretty much the same as the ones I have written in XNA just ported to C++, the shader is a simple blinn-phong shader.
So, this is what it looks like at the moment:
Sweet....
ReplyDeleteThis is almost enought ot make me get back into the ole C++ engine of death that I started building 10 years ago this month...