Monday, October 27, 2008

The Adventure Begins

Sorry, but no code in this post, I want to clean it up a bit and get my ful lterrain shader into the mix first.

What you can see in this clip though is my camera class and a basic terrain object. These classes are pretty much the same as the ones I have written in XNA just ported to C++, the shader is a simple blinn-phong shader.

So, this is what it looks like at the moment:

1 comment:

  1. Sweet....

    This is almost enought ot make me get back into the ole C++ engine of death that I started building 10 years ago this month...


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