. I am well into my engine now thanks to Mike Schuld's HazyMind Tutorials, with out this site I would never have got of the ground.
I thought I would post up some images of what my engine can do, the images show the steady progression of the engine. I have done my best to put the images in chronological order.
My first attempt at a bloom effect:
The shader fro this is taken from the stock shaders provided by NVIDIA's FX Composer 1.8 and the post processing code it's self is down to Chr0n1x (http://chronos.x10hosting.com/).
My Glass shader in action:
My Font class:
This has now been improved upon, I will get a new screen shot up as soon as I have time. It now uses Nuclex font's to do this with a customized manager for the engine. This old version uses a custom bitmap per font. The code for which I got from here: http://jubbernaut.blogspot.com/2006/12/how-to-draw-game-font.html
Well this now has been superceded by the GSE Refresh so I now use the core Microsoft method of doing this. I will put up an example of it in use with a code example
My Particle System in action:
Again a mish mash of other peoples work made to fit my engine. I have however added the ability to have the particles drift and flow on any of the X,Y or Z axis. Still have much work to do concerning particles...My Terrain:
Good solid tutorials, a good place to start I think.
I have much more in there, but not enough time to post them here yet. If I get a moment or two I will put them up along with code samples.