Google
 

Sunday, April 22, 2007

New Engine Component - Fog

Well, have been a little busy over the last few weeks, but have managed to get some time to have a play with XNA and have added Fog to my engine.

I thought I would post a screen shot of it or two in action, I have posted my method on the HM forum and will go into more detail here once I have finished documenting my engine.

Here is the link to the forum FOG Alas, if you are not a member of the Hazy Mind forum you will not be able to view it, but it costs you nothing to register.

Starting at the top of a mountain:




Moving down the mountain through the fog:







Get to the waters edge:




Then look back up the mountain:




So that's fog in XNA (Windows Only I am afraid) this also shows a bit of the terrain and water object, all yet to be documented here, if I ever get the time...

2 comments:

  1. Thanks.

    Just had a brief look at your site! Some great stuff on there, I will have to get time to have a real good look.

    I will put it on as a link from the blog :)

    ReplyDelete

Note: Only a member of this blog may post a comment.