Managed and unmanaged DirectX development.
The evolution of the Randomchaos 3D Engine and Generic XNA samples.
Thursday, May 10, 2007
Engine Design
Well I guess thats all the modifications I have made to the core elements. What I intend to document next are my additional objects and methods like how I am currently doing Fog, Ray picking, Terrain, Water, Fire, Sound and the particle system.
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