tag:blogger.com,1999:blog-32321530.post9173351744588499261..comments2023-03-28T07:30:48.442+00:00Comments on Randomchaos 3D Engine: Generic XNA - A.I Finite State MachineCharles Humphreyhttp://www.blogger.com/profile/10935746329039730399noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-32321530.post-85781286354987486602009-12-11T21:17:33.525+00:002009-12-11T21:17:33.525+00:00Excuse, I have removed this messageExcuse, I have removed this messageAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-32321530.post-39704350871905575072007-11-07T09:47:00.000+00:002007-11-07T09:47:00.000+00:00The runAway is the decision making part of the log...The runAway is the decision making part of the logic, it is where the agent decides when it should run or not, the Flee is the actual action of running away.<BR/><BR/>Remember, this is just a framework, you can create what ever states and logic checks you want depending on your usage, you may not use any of the states I have created, you should create your own.Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-32321530.post-15828225850081037082007-11-07T03:37:00.000+00:002007-11-07T03:37:00.000+00:00What is the difference between the runAway state a...What is the difference between the runAway state and the Flee state in your AI system, they seem a bit redundant??<BR/><BR/>-Chris<BR/><A HREF="http://dkgamestudios.blogspot.com/" REL="nofollow">DK Studios</A>Anonymoushttps://www.blogger.com/profile/08069122784859368005noreply@blogger.com