tag:blogger.com,1999:blog-32321530.post5366279197389282286..comments2023-03-28T07:30:48.442+00:00Comments on Randomchaos 3D Engine: Source Example 3 - Mesh AnimationCharles Humphreyhttp://www.blogger.com/profile/10935746329039730399noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-32321530.post-50569824053539970552007-07-29T19:15:00.000+00:002007-07-29T19:15:00.000+00:00hmmm, I don't quite know what you are trying to do...hmmm, I don't quite know what you are trying to do...<BR/><BR/>Can you give me more detail and/or mail me what you are trying to do along with a code example and I will see what I can do/find out.Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-32321530.post-88247464839954187182007-07-29T14:04:00.000+00:002007-07-29T14:04:00.000+00:00Hi, you seam to be better then me to figure out wa...Hi, you seam to be better then me to figure out ways to get what you looking for, so I was wondering if you have a solution to my animation problem.<BR/>I'm using .X meshes atm and I have built a hierarchy so one of the meshes becomes parent and the rest of them childes but I want to be able to change part of the character and still keep the characters animations do you have a solution to this?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-32321530.post-36733108471500877822007-07-24T09:56:00.000+00:002007-07-24T09:56:00.000+00:00Well, once you get the terrain and ocean objects i...Well, once you get the terrain and ocean objects in there to it will slow down and play at a better rate. A better solution to this would be to alter the animation code in UpdateAnimation so that you alter the speed of the animation.<BR/><BR/>Welcome to the Blogosphere :)Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-32321530.post-31313918151971500162007-07-24T09:43:00.000+00:002007-07-24T09:43:00.000+00:00the animation is always too fast...but the skull p...the animation is always too fast...<BR/>but the skull picking is a very good example...<BR/><BR/>regards<BR/>Marcel<BR/><BR/>P.S. I started blogging: http://www.atosengine.blogspot.com/Anonymousnoreply@blogger.com