tag:blogger.com,1999:blog-32321530.post2456409215686909325..comments2023-03-28T07:30:48.442+00:00Comments on Randomchaos 3D Engine: Engine Design - RCObjectCharles Humphreyhttp://www.blogger.com/profile/10935746329039730399noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-32321530.post-49588308301749881162007-06-09T23:17:00.000+00:002007-06-09T23:17:00.000+00:00eclipse,Guess what, I got that issue :PThanks for ...eclipse,<BR/><BR/>Guess what, I got that issue :P<BR/>Thanks for the heads up :)Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-32321530.post-79908787509164037452007-04-13T12:07:00.000+00:002007-04-13T12:07:00.000+00:00Now, you know what, I am not getting that issue. B...Now, you know what, I am not getting that issue. But I guess if I do I can use your snippet to fix it :)<BR/><BR/>Cool.Charles Humphreyhttps://www.blogger.com/profile/10935746329039730399noreply@blogger.comtag:blogger.com,1999:blog-32321530.post-81759766402514120482007-04-12T13:42:00.000+00:002007-04-12T13:42:00.000+00:00Great stuff, but you could also add scaling for th...Great stuff, but you could also add scaling for the bounding box, because if you scaled a model, the bounding box wouldn't<BR/><BR/><BR/> get<BR/> {<BR/> BoundingBox bb = new BoundingBox();<BR/> Matrix world = Matrix.CreateScale(Scaling) *<BR/> Matrix.CreateTranslation(Position);<BR/><BR/> bb.Max = Vector3.Anonymousnoreply@blogger.com